Where to get poison pill dragon nest
After you deliver the letter, you can play the mail sorting game, then head through the tunnel with the guard on the first floor. The air is filled with ash and embers -- and though it's a spectacular display, you shouldn't spend too much time here. First, you have to help Medli get to the entrance on the other side by throwing her into the air when the wind is just right.
So watch the embers and throw Medli from the top of the ramp as soon as the wind is coming from the back. You can also use the Wind's Requiem, learned earlier. Before Medli leaves, she will give you the Empty Bottle. Equip it and fill it with water by using it in the shallow spring with the large rock in the middle.
Use the broken bridge as a ladder and pour water on the small Bomb Flowers to make them grow you really only need one, but you can certainly bring them all to bloom. Grab a Bomb and throw it over the rail onto the large rock. The rock will explode and water will flow, filling the area.
You can now swim across and climb up on the other side to follow Medli. A small stream of lava blocks your way, but all you have to do is throw Bomb Flowers into the pots the two statues are holding and you'll be able to cross. Throw a Bomb at the right statue first, then use the fallen statue as a stepping stone and throw a Bomb from the right side at the left statue.
A chime will sound and you can cross. Enter the Dragon Roost Cavern. Video Walkthrough : Dragon Roost Island. Last Edited: 3 Oct am. He cruises around Dragon Roost in a ship. You can use the Hyoi Pear to attract a seagull, then control the seagull! While Geraint fought Velskud , Argenta focused on infiltrating the fort and finding Rose. After she managed to rescue Rose, she gave the order to retreat. Velskud took notice of Argenta and started to chase behind her, but it's stopped by Geraint.
The battle ends with Velskud losing one of his wings and Geraint his remaining eye. As Geraint falls from the sky, Argenta rushes towards catches him. She cries and holds him closely, lamenting the loss of his remaining eye. Argenta opposes Geraint's plan of making a Nest in the basement, but doesn't want to argue with him anymore and leaves to Lotus Marsh to ask Karacule for a medicine to heal Geraint's eye, leaving behind Adventurer David on Hermalte Port.
Argenta seemed to be able to feel the energy of Geraint vanishing, as when she arrives Lotus Marsh she is already aware of his death and informs Karacule about it. Argenta meets up with the player at Karacule's hut, and will be given Geraint's Jewel , the only thing that is left from him. Argenta is displeased at Geraint's sacrifice and explains that his death will only make things worse, as the Dragon jewels from the Chaos Dragon descendants he sealed in the past may awaken again.
Argenta is seen talking to a younger Geraint , in an area near the Tree of Life. They are discussing the actions of the old Geraint , complaining how he forgot his duty and died to save a human.
They are interrupted by a noisy swarm of birds and Geraint points out that he cannot feel the energy of the Black Dragon anymore, and wonders if he had died. Argenta tells him that Velskud won't die that easy, and Geraint states that it should be that way as he still has something he wants to get back. Geraint asks Argenta for how long she is gonna stay at the place, and she answers that until the next Elf Queen appears as the Tree of Life is weakening.
Geraint expresses how irritating he finds the place they are. Argenta and the Player finally meet again at Anu Arendel , where she is informed about Bishop Ignacio and gives the Player new tasks. After the Player returns from Sea of Sand Dust to inform Argenta about the poison Ignacio and the Dragon Followers were planning to spread on the area, she comments that he hasn't recovered yet, confusing the Player. Argenta says that the poison won't do too much damage to the elves, but that Nerwin is already having a hard time maintaining the forest by herself so Argenta scolds the Player for not getting rid of the poison when they had chance and orders them to go back to Sea of Sand Dust.
Later, Argenta is seen besides the younger Geraint. He asks Argenta if the Player was the same person his older self had assisted before. After the Player witnessed the brutality of Geraint towards Rozalinde at Golden Meadow Argenta reveals that this Geraint, while reborn through the power of the Golden Dragon Jewel, has no memory nor personality of his past life.
They, with the player, then witness Yuvenciel attempting to kill Queen Narsilla to prevent other elves from suffering the same fate as her, before he is attacked from behind by Rozalinde. Yuvenciel then becomes one with the Tree of Life and vanishes. Argenta and Geraint then discuss their next course of action with the player, as Rozalinde had regained her Prophet powers.
Argenta eats the nightmares of the Goddesses to prevent them from spreading and contaminating the world, infecting herself in the process. Velskud complains to Argenta that she is always doing things that pisses people off, but she answers him back that he has no right to talk as he stole Black Dragon Karas ' jewel and caused a lot of troubles.
Argenta complains that even after the Dragons appeared, humans were unable to change and that at least now she will be able to rest. Velskud decides to fulfill Argenta's wish, and stabs her despite Geraint pleas. Argenta remarks that dying by Velskud's hands feels sickeningly unpleasant, and tells her brother to be strong and bids farewell, exploding in a blinding white light that illuminates the whole place.
Ignoring the cries and insults from Geraint , Velskud takes Argenta's jewel and absorbs it inside his body. Argenta makes a short appereance at the end of the Player's battle agaisnt Feder to aid them one last time.
Rubinart suspects that unknown to everyone, Argenta blessed the Player with part of her powers. Future Kevin reveals to the Player that both Argenta and the Gold Dragon were killed by the Red Dragon in an attack that will take place ten years into the future, which caused chaos and is the reason of his time travel. Velskud is known to be in possession of both the Silver Dragon and Gold Dragon jewels. Over the time, Argenta has witnesses how selfish and treacherous humans can be and always keep their distance with them, but it's said in her movie description that she still agrees to travel with Geraint to help people in need.
Argenta opposes Geraint's plan of forming an alliance with humans to kill the Black Dragon Karas , and just limits herself to remain behind the group and avoid interaction with anyone but Geraint.
Most of the movie she seems expressiveless, uninterested or annoyed. But she is delighted to see the group fighting during the dinner at the Saint Haven Royal Castle and happy to play with Lambert 's hounds Swordy and Shieldy, and can be seen smiling. Towards her borther Geraint she is protective and caring, and always makes him company. Johto: Sinjoh Ruins Held by Giratina. It is an unbreakable stone that ups the power of Rock-type moves. It is a stone tablet that boosts the power of Ice-type moves.
It is a stone tablet that boosts the power of Bug-type moves. It makes Flying-type and levitating holders susceptible to Ground moves. It is a stone tablet that boosts the power of Steel-type moves.
It may cause the foe to flinch when the holder inflicts damage. It is tremendously heavy and makes the holder move slower than usual. The tricky aroma of this incense lowers the foe's accuracy. The holder's HP is gradually restored during battle. It boosts the power of moves, but at the cost of some HP on each hit. Johto: Ruins of Alph Bottom Left. It is a puzzling orb that raises the Attack and Sp. It is an egg filled with happiness that earns extra Exp. Points in battle. Kanto: Route 14 Show a man Chansey.
It boosts the power of Dragon- and Water-type moves. Johto: Sinjoh Ruins Held by Palkia. It is a stiff and heavy brace that promotes strong growth but lowers Speed. A box packed with a tremendous amount of magma energy. It is a powerful magnet that boosts the power of Electric-type moves. Johto: Route 37 Sunny on Sunday. It is a stone tablet that boosts the power of Grass-type moves. It snaps the holder out of infatuation. It can be used only once. It is a special metallic film that ups the power of Steel-type moves.
Extremely fine yet hard, this odd powder boosts the Defense stat. Its effect is reset if another move is used. It is a stone tablet that boosts the power of Psychic-type moves. It is a seed imbued with life that ups the power of Grass-type moves. It is a headband that slightly boosts the power of physical moves. It is a teardrop-shaped gem that ups the power of Water-type moves. It is a piece of ice that repels heat and boosts Ice-type moves.
It is an exotic-smelling incense that boosts the power of Psychic-type moves. It is a small, poisonous barb that ups the power of Poison-type moves. Johto: Route 32 Frieda on Friday. Def gain on leveling, but reduces the Speed stat. It allows the immediate use of a move that charges on the first turn.
Atk gain on leveling, but reduces the Speed stat. A protective item of some sort. It is extremely stiff and heavy. A light, sharp claw that lets the bearer move first occasionally. Extremely fine yet hard, this odd powder boosts the Speed stat. It is a sharply hooked claw that ups the holder's critical-hit ratio.
A cloth imbued with horrifyingly strong spiritual energy. It is an exotic-smelling incense that boosts the power of Rock-type moves. It is an exotic-smelling incense that boosts the power of Grass-type moves. It is a lens that boosts the holder's critical-hit ratio. It is incense with a curious aroma that boosts the power of Water-type moves.
It is a long, sharp beak that boosts the power of Flying-type moves. Johto: Route 40 Monica on Monday. The holder's HP is restored a little every time it inflicts damage. It is a sumptuous scarf that boosts the power of Normal-type moves. It is a shiny, silver powder that ups the power of Bug-type moves. It is a stone tablet that boosts the power of Flying-type moves.
Johto: Goldenrod Underground. It is a loose, silky sand that boosts the power of Ground-type moves. Johto: Blackthorn City Santos on Saturday.
It is a bell with a comforting chime that calms the holder and makes it friendly. It raises both the Sp. Atk and Sp.
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