Why is aliens colonial marines terrible




















Because of this mechanic, if you're firing at long range and wander by a few pixels, your aim is off by meters! Very poor level design. Looking at one of the scripted events they clearly wanted you to look at will cause you to be killed by a rocket due to bad enemy placement. As mentioned above, both the poor level design and the broken enemy AI means that it is possible to finish a level from start to finish in only 5 minutes.

Awful graphics with inexcusably low-res textures and shadows and almost zero lighting detail which would be considered outdated and ugly if the game was released in These required an absolutely massive 4 gig patch to partially fix. The cutscenes are very ugly to look at and have very jarring voice acting, lip-sync, lots of compression artifacts, and lack of facial animation which makes it seem like a budget game instead of a triple-A game release.

Too much and too intense lens flare which blocks sight of enemies which can get you killed. Very crude and poorly implemented multiplayer cooperative mode. False advertisement. Like the later No Man's Sky , the developers put together a short demo that both looked and played much better than the finished game for E3 and promotional material to cover up how botched the game actually was before release.

Also like No Man's Sky , there were many features showcased that ultimately don't exist in the finished game, such as a flamethrower-equipped Power Loader. Unoriginal and uninspired characters despite Gearbox's claims. You can only use the M56 Smartgun twice, for about 10 minutes before the end of the level it appears in, and if you're playing this level in the coop mode, only one player can use it at a time. What's worse, you can't bring it with you to the next level.

The fact that there are enemy humans, in the form of Weyland-Yutani mercenaries. What makes this terrible is that they ended up stealing the spotlight from the Xenomorphs who are front and center in the game's covers and wallpapers!

The story is full of plot holes and things that contradict Aliens : for example, it is never explained how Hicks survived, and the reactor building looks in awfully good shape considering the size of the explosion at the end of the movie. The final DLC Stasis Interrupted was entirely based around trying to explain away this plot hole, taking players on a ludicrous journey where it turns out a fat guy got shoved into Hicks' cryo-pod as part of a trip all the way to where Alien 3 is set, only for Weyland-Yutani to capture Hicks and take him right back to LV to punish him by making him be in Aliens: Colonial Marines.

Terrible and formulaic enemy placements in certain levels. Of the game's 11 levels including the tutorial , three are focused on the Xenomorphs, another three are focused on the human enemies, and yet another three missions that feature both enemies at the same time. The final boss fight against the Alien Queen is inexcusably anti-climactic. You just try to get away from her no pun intended , then push a couple of buttons which will then trigger the ending cutscene.

Poor sound design: in particular, the Aliens sound like angry cats, and the Pulse Rifle firing sound is taken directly from the films and not looped , meaning that there are frequent pauses where the sound clip stops playing and starts again when firing full-auto.

Bad voice acting: in particular, Michael Biehn sounds horribly bored, more so in the DLC which sounds quite literally phoned in. Redeeming Qualities There are fan mods that exist to make the game more enjoyable and fun to play. As a result, a number of missions were planned out, constructed and then promptly scrapped — including an escort mission with a scientist who turns out to be a mole working for Weyland Yutani.

On Reddit , a poster claiming to have worked on Colonial Marines during this period backed up this story. To add to the pressure, the relations between Sega and Gearbox appeared to be fraying. Sega reportedly also insisted on adding the armies of white-clad human soldiers. Gearbox then reportedly doing the best it could to get Colonial Marines up to scratch. And so, the product you see is what you get. And with the Xbox and PlayStation 3 unable to display the same fire and particle effects with the fidelity of a cutting-edge gaming PC, it was inevitable that the console editions had to receive something of a visual downgrade.

When Colonial Marines appeared in , the game quickly became infamous. Worse still, the fractious relationship between Sega and Gearbox burst out into public view. For all the anger and recrimination buzzing around Aliens: Colonial Marines , there remains the underlying sense of a missed opportunity. The game may have been bug-ridden and messy, but there were slivers of something better struggling to emerge; the background designs, music and sound effects all looked and sounded the part.

Skip to main content area. Pitchford certainly seemed to think he was on to something special. Join our mailing list Get the best of Den of Geek delivered right to your inbox! For many, the question is why, and it turns out that the answer isn't all that surprising, given the development process this game went through. In its six year development, Aliens: Colonial Marines was sidelined by developer Gearbox Software, so it could focus on other titles like Duke Nukem Forever and Borderlands 2.

In order to make more employee bandwidth for those games, large parts of Alien: Colonial Marines were outsourced to other developers outside of Gearbox. This all added up to a game that was considered by critics to contain a myriad of isse.

A modder has since fixed the bad AI , but it's a little too late for fans who were let down at the game's release. This isn't the only game that Gearbox has outsourced to share this fate.

One of the games Aliens: Colonial Marines was sidelined for was Duke Nukem Forever , which received similar criticism after being stuck in development hell, with pieces passed around to multiple developers over its decade long development cycle. While fans were not very hopeful of the latter after such a long wait, many fans were hoping that Gearbox's Aliens entry would have aged better in its long development, as opposed to what they really got.



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